How to win the game Fool. Memorizing cards

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How to remember a deck of cards

Memorizing cards can go a long way toward winning a card competition, whether it's simple card games or complex ones. For example, you and a friend decided to play “Fool”, he has six cards, the suits of which you know. As a result, you will make the right moves and will not be left in the cold.

How to memorize a deck of cards quickly and easily

Everything is very simple. There is a certain method of memorization, however, it may not be suitable for everyone, since each person has his own individual characteristics. Thanks to this method, after a certain amount of training, a person will learn to calculate the opponent’s cards, regardless of whether they are simple card games or complex ones.

Plus, after mastering this method, you can apply it in various areas, for example, it is also easy to remember a certain number of objects, regardless of where you play cards. The main rule for remembering is to constantly work on yourself.

First, you can master the technique of memorizing the cards of the trump suit, then the next suit, and then the entire deck. The basis of the method itself is associative thinking. Cards are remembered thanks to associations (imaginary images). Each card must be associated with a specific picture. For example, let’s assign a certain image to each card, starting with the Ace and ending with the Ten.

The image will have two meanings: a letter and a number. For example, if an ace corresponds to the number 1, then it needs to be assigned the letter A, a two will be considered as a B, etc. The suit is indicated by the second letter. That is, clubs will be represented by the letter T, hearts by H, etc. Obviously, the three of hearts will have the image of HF, and the two of spades will have the image of BP. After representing the cards in the form of letters and numbers, they should be considered in the images of people. For example, the ace of spades may be associated with Aloy Pugacheva, and the 5 of clubs with Dmitry Torbinsky.

Each card should be given an image of a person who is familiar to you, and then associated with the action. For example, Torbinsky may be associated with the word “goal”, and the famous singer Alla Pugacheva with “Harlequin” (her famous song).

After the cards have received their names, you should think about an action for these very people that will correspond to their occupation, regardless of where the cards are actually played.

A method for memorizing a card deck of 36 or 52 cards

Before you start memorizing the deck, you should do something, namely: calculate each step, making sure that there are really 52 cards and not less; unless they are regular 36 card playing cards. Then imagine each step as empty (there should be no sounds or people); and consider each step from a mental perspective. For example, a person can stand in front of a store or at home and watch all the steps taken. The associative method will allow you to transform ordinary playing cards from a mass of cards into a system of familiar characters and events that you can understand.

After this, you should move on to the memorization process itself. For example, the first card is the five of hearts, associated with Jackie Chan, who suddenly comes to life and Jackie begins to fight with someone in your entrance. The next card, the Queen of Spades, associated with Dmitry Pevtsov, also comes to life and goes to the pharmacy to buy medicine for toothache (the situation from the film “Gangster Petersburg”, when Pevtsov’s teeth were knocked out) located next to your house. Next, you need to move in the same direction.

The main rule is correctly selected associative images. It’s worth thinking carefully about them, so that later you don’t forget who you associated with what and don’t inadvertently confuse something.

You can see everything in the article:

It is very convenient and understandable.

How to remember cards when playing the fool


One of the most common card games is toss fool. The rules are simple: each player at the beginning of the game has six cards, each one in turn (if he didn’t take it) throws it to each other, you have to fight in the same suit, the trump card beats everything, the seniority of the cards is standard. If you want to increase your winning percentage, then you need to remember the cards that came out so that at the end of the game you know your opponent’s hand. Knowing the enemy's cards, and if the opponent does not know yours, the probability of winning increases significantly: often, even with the help of knowledge, you can emerge victorious with a worse hand. But how do you remember cards?

If you play the fool online, then there is a special program for memorization - Card Assistant. Its interface is very simple: we click on the cards that are currently in the game, and then send them either to the batto or back to the deck - depending on the result. But this program is unlikely to help you if you do not play online, but with friends and acquaintances - with real cards. In this case, all that remains is to learn to memorize the cards. We will look at two ways to do this below.

Let's analyze the problem into its components. So we have 36 cards, 4 suits. At first glance, the task of keeping all of them in your head is impossible, or at least difficult to achieve. However, don't despair. The first thing you should pay attention to is the main cards. What are our main cards? That's right, trump cards and pictures (aces, kings, queens, jacks). So, first of all, let's learn to remember the trump cards that came out. Believe me, sometimes knowing the trump cards that come out is a huge advantage.

To remember the trump cards that came out, you can use the repetition method. It consists in the fact that you pronounce the cards that have come out. For example, seven, ten, jack are already trump cards. You simply constantly (automatically and without distraction), monotonously repeat their names to yourself, preferably in ascending order of seniority: 7, 10, jack, 7, 10, jack, and so on throughout the game. As soon as, for example, another eight and an ace come out, we add them to the repeated row: 7,8, 10, jack, ace, 7, 8, 10, jack, ace - and so on until the moment when there are no more cards left in the deck - they are all in their hands. As soon as such a moment comes, we do the opposite: we look at our trump cards, throw away those that we repeated and, voila, we know our opponent’s cards!

You shouldn’t think that this method is complicated; in fact, after some practice, everyone can remember the trump cards that came out in this way. However, if you want to know not only the trump cards that came out, but also all the others, then you should pay attention to another method - visual representation. Its essence lies in the fact that a person imagines a deck of cards, for example, in this form

And, as soon as some of them come out, he simply throws them away. At the end of the game, you just need to remove your own as well - and the opponent’s hand is in full view. It’s worth saying right away that this method of memorizing cards for a fool is more complex than the previous one. Therefore, it would be wiser to first present not the entire deck, but, for example, a number of trump cards - and throw them out gradually, as they go into the bit. Then you can gradually complicate the task - add other suits or expand vertically - aces, kings.

Finally, it is worth noting that the game of throwing the fool itself, despite its apparent relative simplicity, is still excellent training for developing attention, memory and making quick decisions. And if you use the method described above to memorize cards, the training will be even more effective. Generally speaking, for the flip-flop, as for other games, there are well-established game strategies, using which, together with knowledge of the opponent’s cards, the winning percentage can be increased, if not to one hundred percent, then it can be increased very significantly. In future articles I will share some of these secrets. In fact, these are not exactly secrets, but information that an experienced player knows on an intuitive level - I will try to generalize and systematize it. But this is in other articles, and from this, I hope, you gained knowledge about how to memorize cards. A fool and more.

This simple technique will help you learn to memorize any number of cards or items you need, the main thing is to learn it only 1 time :)

The technique of memorizing cards requires practice, but if you learn to memorize cards while playing, then you are guaranteed to have luck in games. That is, it will no longer be luck, but a very clear perception of the game situation leading to success in the game.

The technique is so simple and understandable that it can be applied to memorizing any number of heterogeneous objects. For example, once you have mastered it, you will stop writing long shopping lists for the store, and will simply use this useful system.

How to quickly memorize cards?

1. Assign numbers to each card from Ace to Ten first. Numbers consist of two meanings: letters and numbers.

If an ace is a one, the letter A, then a two is a B, a three is a C, etc.

Suit is the second letter, and there are only 4 types: T - clubs, H - hearts, B - diamonds, and P - spades.

Ace will cross AK, ace of spades - AP, for example, and the jack of spades - VP.

Map
Ace AT AP AB AC
2 BT BP BB Warhead
3 VT VP WB HF
4 GT GP GB MS
5 DT DP DB DC
6 ET EP EB EC
7 ZhT ZhP reinforced concrete ZhCh
8 ST Salary ZB AF
9 IT IP IS ICH
10 CT KP KB CC

2. Now associate the card with a famous person; for simplicity and convenience, select acquaintances or stars. In the example above, you can come up with the following: AK = Anna Kournikova, AP = Alla Pugacheva, VP = Volya Pavel.

This is an intermediate stage. Subsequently, when you get used to your card images, you will find that you associate specific people with actions.

For example, Pavel Volya performs on stage at the Comedy Club, and Anna Kournikova plays tennis with characteristic cries :).

3. The next step is to assign an action to the person. Only here you need to remember some rules.

Clubs- this is aggression, peaks- this is doing your job, diamonds- wealth or money, and worms- Love.

Of course, it’s easier to come up with actions related to the profession of the hidden person. For example,

AK= Anna Kournikova with a powerful aggressive “Ha!” gives a pass to an opponent in a match;

AP= Alla Pugacheva sings “Madame Broshkina” on stage;

VP= Will Pavel makes a sparkling joke.

If it’s difficult for you to remember the name, just replace it, don’t waste your energy on memorizing unnecessary information, it’s better to choose a person who is obviously known to you, even if it’s your neighbor Vasya Pupkin (that’s right! Jack of Spades).

4. Now let's move on to the route. There should be 52 places in total. It seems complicated, but think about it - you visit 52 places every day. What places could these be?

— Kitchen in the morning;

- Entrance;

- Bus stop;

— Bus to work;

- Job;

— Shop, etc.

Remember this background, mentally draw a map with 52 points, empty for now, without personalities, just a ghost town where you will place your heroes. But not now! Now remember the route.

Well, now the most interesting part. Place your imaginary heroes, make a story for them in your route. For example,

AK= Anna Kournikova with a powerful aggressive “Ha!” passes to your opponent on the bus you're on your way to work;

AP= Alla Pugacheva sings “Madame Broshkina” at your entrance;

VP= you come to work, and there Volya Pavel makes a sparkling joke.

Which card player wouldn't want to know what cards his opponent has left in his hand? But remembering all the cards outright is almost impossible. But mnemonics can do this.

Why are lost cards difficult to remember? Because it is meaningless, “unnamed” information. However, if we give each card a meaningful name and select a visible image for it, then it will be much easier to operate with this kind of information.

You can adopt this, for example, recoding method. Each suit will be designated by a letter: crosses - “K”, spades - “P”, diamonds - “B”, hearts - “H”. The “names” for each card of the corresponding suit will begin with these letters. We will encode cards that do not have numerical designations with numbers: let the ace be “1”, the jack “11”, the queen “12”, the king “13”. Then the nine of crosses, for example, will be encoded as K - 9 = KZ = KoZa. And the king of hearts will be the “devil” (H - 13 = CHRT). And so on.

If you want to try this system for strength, then, firstly, the “names” of each card need to be remembered. This is not difficult to do, since the “names” are derived from the digital designation. The main thing is that each card evokes the corresponding image in you VERY QUICKLY. Now you need to remember the outgoing cards during the game. You can use different methods, but the following one is simpler.

Once a card leaves play, you CHANGE its image. What does it mean to change the image? It is best to break it, destroy it, drown it, set it on fire, etc. And immediately visualize it. By the end of the game, such an eidotechnique will change the images of all cards except those left in the opponent’s hands. Now the most important thing: you need to quickly “run” through all the “names” of the cards and see which images remained unchanged. With two weeks of training, you can bring this time for a full deck to a maximum of 1-2 minutes. Let's see how this method works.

For simplicity, let's take only one suit. Let it be baptisms. Let's say seven comes out first. You imagine how a long beautiful braid is cut off. Next comes five. The top bunk in the compartment falls on your head. Nine - the goat's horns break. Two - imagine torn sneakers. Troika - a huge whale lies on land and breathes heavily. Ten - your bathroom faucet has broken and water is flooding your apartment. Lady - you went into a bowling alley, and a bounced pin hits you in the head. Four - you stepped on some kind of pile in the dark. Valet - the courier lost his briefcase with documents and is now in prison. Eight - represents a slave breaking his shackles. The blind mole king crawled out of the hole and was immediately grabbed by the cat.

Your opponent now has two cards in his hand. Look at the table and run down the column of crosses. You can easily identify unchanging images. This is an ace and a six. The method works, but so far it’s slow. Its only inconvenience is that it cannot be abused. If you apply it 3-4 times in a row, the images can be layered on top of each other. Therefore, resort to this method only in the most critical cases, no more than 2-3 times in one game and not in a row.

However, a slight complication of the system avoids this drawback. To do this, you need to come up with several names for each card. For example, take spare letters to indicate suits. Then the crosses will begin, for example, with a “T” (i.e., “k” is a three, and a three is a “T”). Then you will have a spare row of names for the crosses.

Everyone who is familiar with this game probably has their own secrets and tricks that help them win. Today we’ll talk about a way to gain an advantage over your opponent, like memorizing cards.

This method will seem very complicated to many, but we will tell you how to remember the cards that came out without much effort.

The essence of the method

So, in a standard 36-card deck there are 9 trumps. Let's count the “pictures” - there are 12 of them (note that we have already counted the trump cards jack, queen, king and ace with trump cards). Total 21 cards. Memorizing them is not that difficult, especially if you use numerical or alphabetic schemes.

With frequent training, you can add dozens to this list. And these are already 24 known cards. At the end of the game, a few more cards will come out, and whether you want it or not, remember them. As a result, out of 36 you will know about 26-27 pieces.

10 cards will remain unknown to you, and some small ones that are unlikely to influence the outcome of the game. They will be dangerous for you if you do not have such a suit and few trump cards.

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